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  • #: 35156
  • Price: $3.99 In Apple Store
  • Category: Games
  • Updated: 2011-03-09
  • Current Version: 1.50.0
  • 1.50.0 (iOS 4.0 Tested)
  • Size: 14.20 MB
  • Language: English
  • Seller: Andrew Dirksen
  • Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.1 or later
  • © 2010, Andrew and Nathaniel Dirksen
  •  Add to Favorite apps



EveryGame lets you create and play virtually any board game on your iPad (or iPhone / iPod Touch).

It comes with many of the classics, like Backgammon, Chess, and Go. It also comes with Eurogame inspired titles, like Cities of Calvino and Pirates Vs Ninjas. But most excitingly, by simply creating images for the board and pieces, you can digitize your existing collection, or create brand new games from your own imagination.

What it lets you do:

* Play a limitless collection of boardgames, wherever you are

* Play games by email, easily using the iPad's email to send / open games.

* For games that require it, hide hands offscreen on expandable tabs

* Expand your digital collection, by creating or downloading new games

* Save many states for each game, and restore them later to continue a game, or to playback and explore different moves

* Encode complex logic, like buttons to deal cards, piece auto-captures, or score keeping by writing an .xml file (similar to a web page)

* Share games with your friends or even submit them to be included with a future EveryGame release!

What it doesn’t do:

* Verify the legality of moves

* Provide an AI to play against

* Uploading your own games requires iOS 3.2 or 4.0

EveryGame is really just like any physical travel game pack — you still need to enforce the rules, and find players for yourself. But unlike physical games, EveryGame will let you carry your entire collection with you, and keep the state of each game saved so that you can pick it up at a moment’s notice. With an ever expanding board game model under the hood, it has a full notion of pieces, board spaces, and game history. And unlike your actual game cupboard, App Store updates will keep delivering new free games into your collection!


Castle Capers

Cities of Calvino

Pirates Vs Ninjas

User Submissions:

Fences (by Pokke)

Freez! (by Henry Lahore)

MuTorere (by Matt Morris)

My Apologies (by Mike Houser)

Word Games:

Word Race

Kids Games:

7 Inch Dash





Cribbage Board




Tic Tac Toe

General Utility:


What's New in Version 1.50.0

New in Version 1.5
New Games: Fences (by Pokke)

EveryGame 1.5 provides new features in the engine to control piece display, and fixes various minor issues from the last release.

Game pieces now store a rotation value, which can be set via new actions. This allows games with rotating pieces to be made without having to create images for each possible piece rotation. For example:

< initial_rotation value="90">
< single_tap action="increment_rotation" args="90">
< double_tap action="random_rotation" args="0_60_120_180_240_300">
< quad_tap action="set_rotation" args="0,target_piece_name">

Game pieces also have an offset value. Both the offset values and rotation values don't change the underlying location of the pieces -- just the way that their images are displayed on the screen. Both of these can be used (amongst other things) as extra actions, alongside random side values to help give dice visible movement when rolling.

< initial_offset x_value="10" y_value="5">
< single_tap action="increment_offset" args="10,5,target_piece_name">
< double_tap action="random_offset" args="-10_-5_0_5_10,-20_0_20,target_piece_name">
< quad_tap action="set_offset" args="0,0">

Various bugs relating to oversized boards, location out actions, and multitasking issues were also addressed.

New in Version 1.4
New Games: Castle Capers, Mu Torere (by Matt Morris), Scoreboard, 7 Inch Dash

EveryGame 1.4 brings iOS 4.0 compatibility, play-by-email, easier game creation, on-device game management, audio feedback, and a variety of new features to the game engine.

On iOS 4.0 devices, EveryGame now supports multitasking for fast app switching. When new games are loaded in via iTunes they are now instantly viewable, instead of having to return to the iPad's home screen. The resolution of icons has been improved.

When selecting a game from the menu screen, you now have the chance to select various options on each game. The choice include "Resume Current Game" (the existing behavior), "Start New Game", "Delete Game", and "Email Game", which will generate a .ege game module and create an email with it attached. This can be emailed to any other EveryGame user, who install the game directly from the email on their iPad.

iPhones can now display debugging information inside of games, and game creation documentation from the main screen.

Play by email is now possible -- you can easily email your current saved game from the History menu, and when your opponent opens the file in their email, EveryGame will automatically load the saved game.

Audio feedback is now provided when you tap or move pieces.

New games can now be created simply by adding images to the iPad -- EveryGame will make a .xml file for you! By naming your images correctly, you can even create dice or many duplicated pieces. Read the "Easy Game Maker" instructions in the "Create a Game" menu to learn more.

A new value for the tag has been added: "free". Free locations can hold many pieces, but unlike existing location types, pieces are not snapped to the center. Instead, pieces can be dropped anywhere inside the free location, and will stay where placed.
< location_type value="free">

There are two new options in the < location_display> tag. You may use offset_x="4" or offset_y="15" to shift the display text. For example:
< location_display type="piece" show_empty="0" font_size="12" font_color="0,255,0" offset_x="10" offset_y="5">

You may now set a piece's score value via tap actions. This is useful in the creation of scoreboards. Similar to setting the side index, there are increment, decrement and set options.
< single_tap action="increment_score" args="10,orange_score">
< single_tap action="decrement_score" args="1,orange_score">
< single_tap action="set_score" args="0">

Better defaults provided for random_side action.

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The information may be outdated (2011-03-28 12:52:01). For actual information go to iTunes

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